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CBG Cricket Game

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Project Slasher

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Tethered

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Scrap Gunsmith

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Contact

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About Me

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  • Snappy, responsive controls where inputs always feel immediate and predictable

  • Arcadey pacing that keeps you moving fast and rewards clean execution

  • Simple mechanics, satisfying feel, no overcomplicated combos

  • Movement that stays controllable at high speed, built for chaining wall run, dash, grapple

  • Combat that’s quick and readable, designed to support movement flow

  • Time slow + execute as a strong payoff moment that’s easy to use

  • A one more run loop where short bursts of clean execution feel addictive

  • Designed and prototyped various mechanics.

  • Created the Level.

  • Made and implemented visuals, lighting, textures, and shaders.

  • Designed and implemented the Grapple Hook Mechanic, and the Dash mechanic.

Player Experience Goals & Design Intent

My Responsibilities

Role: Gameplay, Level Design, and Art

Genre: First Person Action Platformer
Team Size: 2
Time Frame: 4 Weeks

Engine: Unreal

Download Link

 

Project Slasher is a first-person action platformer inspired by Ghostrunner, with level design influenced by the visual style of

Tron: Legacy.

Players navigate fast-paced environments using movement abilities such as wall running, wall jumping, dashing, and a grapple hook. Combat is built around momentum and precision, allowing players to eliminate enemies through aggressive movement or by using Shadow Strike, a teleport ability that instantly kills targets.

CBG Cricket Game

Link

Project Slasher

Link

Scrap Gunsmith

Link

Tethered

Link

Adnan Aqeel | Projects | Project Slasher

CV

Link

WIP!

  • Snappy, responsive controls where inputs always feel immediate and predictable

  • Arcadey pacing that keeps you moving fast and rewards clean execution

  • Simple mechanics, satisfying feel, no overcomplicated combos

  • Movement that stays controllable at high speed, built for chaining wall run, dash, grapple

  • Combat that’s quick and readable, designed to support movement flow

  • Time slow + execute as a strong payoff moment that’s easy to use

  • A one more run loop where short bursts of clean execution feel addictive

Player Experience Goals & Design Intent

  • Designed and prototyped various mechanics.

  • Created the Level.

  • Made and implemented visuals, lighting, textures, and shaders.

  • Designed and implemented the Grapple Hook Mechanic, and the Dash mechanic.

My Responsibilities

Project Slasher is a first-person action platformer inspired by Ghostrunner, with level design influenced by the visual style of

Tron: Legacy.

Players navigate fast-paced environments using movement abilities such as wall running, wall jumping, dashing, and a grapple hook. Combat is built around momentum and precision, allowing players to eliminate enemies through aggressive movement or by using Shadow Strike, a teleport ability that instantly kills targets.

Role: Gameplay, Systems,

Level Design, and Artist

Genre: First Person Action Platformer
Team Size: 2
Time Frame: 4 Weeks

Engine: Unreal

Download Link

 

CBG Cricket Game

Link

Tethered

Link

Scrap Gunsmith

Link

Home

Link

About Me

Link

Contact

Link

CV

Link

Adnan Aqeel | Project Slasher

WIP!

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