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Snappy, responsive controls where inputs always feel immediate and predictable
-
Arcadey pacing that keeps you moving fast and rewards clean execution
-
Simple mechanics, satisfying feel, no overcomplicated combos
-
Movement that stays controllable at high speed, built for chaining wall run, dash, grapple
-
Combat that’s quick and readable, designed to support movement flow
-
Time slow + execute as a strong payoff moment that’s easy to use
-
A one more run loop where short bursts of clean execution feel addictive
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Designed and prototyped various mechanics.
-
Created the Level.
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Made and implemented visuals, lighting, textures, and shaders.
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Designed and implemented the Grapple Hook Mechanic, and the Dash mechanic.
Player Experience Goals & Design Intent
My Responsibilities
Role: Gameplay, Level Design, and Art
Genre: First Person Action Platformer
Team Size: 2
Time Frame: 4 Weeks
Project Slasher is a first-person action platformer inspired by Ghostrunner, with level design influenced by the visual style of
Tron: Legacy.
Players navigate fast-paced environments using movement abilities such as wall running, wall jumping, dashing, and a grapple hook. Combat is built around momentum and precision, allowing players to eliminate enemies through aggressive movement or by using Shadow Strike, a teleport ability that instantly kills targets.
Adnan Aqeel | Projects | Project Slasher

WIP!
-
Snappy, responsive controls where inputs always feel immediate and predictable
-
Arcadey pacing that keeps you moving fast and rewards clean execution
-
Simple mechanics, satisfying feel, no overcomplicated combos
-
Movement that stays controllable at high speed, built for chaining wall run, dash, grapple
-
Combat that’s quick and readable, designed to support movement flow
-
Time slow + execute as a strong payoff moment that’s easy to use
-
A one more run loop where short bursts of clean execution feel addictive
Player Experience Goals & Design Intent
-
Designed and prototyped various mechanics.
-
Created the Level.
-
Made and implemented visuals, lighting, textures, and shaders.
-
Designed and implemented the Grapple Hook Mechanic, and the Dash mechanic.
My Responsibilities
Project Slasher is a first-person action platformer inspired by Ghostrunner, with level design influenced by the visual style of
Tron: Legacy.
Players navigate fast-paced environments using movement abilities such as wall running, wall jumping, dashing, and a grapple hook. Combat is built around momentum and precision, allowing players to eliminate enemies through aggressive movement or by using Shadow Strike, a teleport ability that instantly kills targets.
Role: Gameplay, Systems,
Level Design, and Artist
Genre: First Person Action Platformer
Team Size: 2
Time Frame: 4 Weeks





